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Post by Mistah Showtime on Apr 5, 2009 18:52:20 GMT -5
So, I tried an experiment to make things easier on myself when hacking the abilities and attributes for CAWs. Before, when I hacked the abilities and attributes for my personal CAWs, I did an individual code for each attribute and each ability. Well, naming all that took FOREVER and then inputing the code and testing to see if they all worked in the end. Well, when hacking the people for OWN, I tried to hack all the abilities and attributes with 1 big code instead......and it worked! Not sure if anyone else knew about this, but it's new to me and I felt I should share such information. It makes things way easier when hacking. I simply made a list in Notepad of which CAW was in which slot, then hacked the attributes in abilities into the CAW slot of each specific CAW. I only did one at first to test it and it worked. The other 26 CAWs all worked too and I did them at the same time! Just something cool to know when having to hack CAWs like this.
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Post by spyder78 on Apr 5, 2009 19:49:45 GMT -5
DAMN nice find, that is defo a time saver when dealing with mass amounts of caws indeed
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$~L~$
OWN Enthusiast
*Shrugs*
Posts: 77
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Post by $~L~$ on Apr 6, 2009 14:26:06 GMT -5
So, I tried an experiment to make things easier on myself when hacking the abilities and attributes for CAWs. Before, when I hacked the abilities and attributes for my personal CAWs, I did an individual code for each attribute and each ability. Well, naming all that took FOREVER and then inputing the code and testing to see if they all worked in the end. Well, when hacking the people for OWN, I tried to hack all the abilities and attributes with 1 big code instead......and it worked! Not sure if anyone else knew about this, but it's new to me and I felt I should share such information. It makes things way easier when hacking. I simply made a list in Notepad of which CAW was in which slot, then hacked the attributes in abilities into the CAW slot of each specific CAW. I only did one at first to test it and it worked. The other 26 CAWs all worked too and I did them at the same time! Just something cool to know when having to hack CAWs like this. And this is for PS2?! If so then hook a brother up, yo! XD Seeing me suffer here and all...
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Post by *†*Oz70NYC*†* on Apr 6, 2009 17:44:05 GMT -5
Me and 3X knew about this. Needless to say with well over 150 caws that needed to be hacked for XWA, there was no way we were doing them one by one. It also helps that we're on "PM" terms with the boys over on Code-X.ws, so we got the hacks we needed for XWA specifically the day KG released them. As for the abilities, we took a different approach in that we inputted the codes for all 30 slots with the values set to none (00000000) and saved them as default. We have the ability values on notepad (I keep mines on the desktop) and when a caw needs to be hacked, All I need to do is go straight to the slot they're on, input the ability values and start the game without saving the changes on codebreaker, so they stay at the defaults when I fire it back up. Took a while to input all of the codes, but the end result is we can hack a full memory card of caws in the amount of time it takes to input 2 numbers at the end of each code. (0C for Durability, 0E for Kip Up, 03 for KO, etc.)
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