Post by Bou on Aug 5, 2010 3:06:10 GMT -5
The Story: A year after the destruction of Gamma and Dr. Wily's crushing defeat at the hands of Mega Man, the world is still at peace. Until one day, Dr. Light receives a mysterious letter from an unknown scientist named Dr. Mikhail Cossack. It reads: "Good evening, Dr. Light. Allow to me introduce myself -- I am Dr. Cossack. You may not have heard of me, but soon the world will know my name. Over the years, you have been hailed as the greatest robot designer in the world, while my robotic creations have been totally ignored. I cannot allow this to continue.
The world must be made aware of my genius! From my Siberian citadel, I've sent eight of my most powerful robots to destroy the titanium troublemaker, Mega Man. Once they have obliterated him, I will place his broken body on display for the entire world to see. Only then will I be allowed to take my place as the greatest robot designer of all time!" Dr. Light sends Mega Man back into the field to stop Dr. Cossack, this time arming the Blue Bomber with the powerful new Mega Buster!
Episode 01: Toad Hop
After recording and putting Mega Man 3 up for YouTube, it actually did motivate me to finish it despite the anger and how many times I rage quit during a recording. So, that's why we are here with Mega Man 4 and hopefully it'll motivate me to finish it as well.
So, with Dr. Cossack's robots causing chaos, Mega Man heads off to the fight the first one in the Rainy Sewers.
Alright, so the stage isn't bad, but it has its tricky moments. The rain pushing against you in your jumps in the beginning can be a little intimidating over the pits. Same goes for the rushing water in the sewer area of the stage. It has two mini-bosses, the Escaroo, which are giant snails that fire bombs and their own eyes at you. The last tricky part comes with the platforms over the instant death spikes, mainly a certain jump there.
Toad Man on the other hand... is easy. You can lock him in a pattern to where he just jumps around. Simply shoot him, slide or run under him turn and around, shoot and repeat until he's done for. And, honestly I think its a good thing Capcom programmed him this way, otherwise I'd suffice to say he could kill you before you kill him with his Rain Flush. Unless you had his weakness of course.
Below I will list the purpose of the Robot Master. Why? I don't know. I like learning things about Robot Masters and Mega Man in general so I like sharing said things.
Toad Man was originally a robot created by Dr. Cossack to produce artificial rain during water shortages and worked actively in farmlands. However, Toad Man was abducted by Dr. Wily who turned him into a battle robot, and mixed in a strong acid with his rain producing formula.
Toad Man's primary and only weapon is Rain Flush. It allows him to precipitate strong acid rain within a far-reaching radius. Toad Man also has very powerful jumping ability.
Having been created for meteorological work, Toad Man is said to be very good at science. On the other hand, Toad Man is also tone deaf. Following Toad Man's design after a frog, he enjoys the triple jump, and is very wary towards Snake Man.
Episode 02: The Pharaoh Sails To Orion
After the defeat of Toad Man, Mega Man heads off to an excavation site in Egypt to deal with Pharaoh Man.
As for the stage - I'm not 100% sure but is this the only classic Mega Man game to have a sinking physic? Anyway, the first bit of the stage isn't too bad - just run and gun, really. The only annoying thing to me is the Haehaey which sweeps back and forth across the screen dropping shots at you as you traverse the sand. Also, this is the stage to get the Balloon item, which is reminiscent of Item 1 from Mega Man 2. Just have to make a tricky/long jump.
The second half of the stage can be a little intimidating with all the instant death spikes skewed around. But thankfully, there are the Hover enemies that you can ride safely across them. Other than the Battonton that can knock you off a Hover or screw up your jump you also have Mummira shooting their heads at you.
As for Pharaoh Man. Well, I think I'll let the video speak for Pharaoh Man.
Below will be Pharaoh Man's information.
A robot created by Dr. Cossack to explore pyramids with greater capabilities than the standard Mummira, of which he's said to manage a team of 1,000. He was created with high sensitivity camera eyes to be able to work in environments with very faint light, and also boasts quick response time and body durability in preparedness for any traps in the pyramids he investigates. His face was made in the guise of Tutankhamen's burial mask to assist in warding of curses.
Pharaoh Man was modified for battle by Dr. Wily and used in a world domination scheme that made Dr. Cossack appear to be the criminal. His primary weapon is the Pharaoh Shot, a ball of thermal energy created from amplified solar power. He can also charge up the Pharaoh Shot and release it in a powerful wave, also known as the Pharaoh Wave.
Pharaoh Man has a very charismatic personality. Also, given his duty and motif he's a strong leader, and is often ordering others around. However, he's said to be rather timid around beautiful women. He likes finding treasure and doesn't tolerate desecrating grave sites.
Episode 03: Bright Light Fright
After defeating Pharaoh Man, Mega Man heads off to the Lightning System Control plant to take on Bright Man.
The stage is littered with traps. Bottomless pits, instant death spikes, moving platforms. Its quite a hodgepodge of deviousness. The first half isn't too bad, you're introduced to the 100 Watton enemy which illuminates an area unless destroyed, then it goes black. To counter this, you can kill a Dompan which will shoot of a firework upon death that lights the area back up. There is a slightly tricky jump in the beginning of the stage but it isn't too bad so long as you keep the area lit up. After that you'll have to ride across Battan's to get across the instant death spikes while dealing with some enemies, not too bad though.
The second half of the stage is a little more tricky in my opinion, as you have the falling platforms mixed in with the 100 Watton enemies, granted you can still see the platforms during the time the lights are out, its still a litle intimidating to me. Right at the end of this section Capcom decided to be mean and include one final 100 Watton that will screw you over if you don't know its there.
The fight with Bright Man isn't too bad but he, like Pharaoh Man, is one of the less predictable Robot Masters so you have to stay on your toes with him. Contact damage with him is annoying and sometimes he will freeze you and just jump right at you as you stare on helplessly. Bastard.
Below is the information for Bright Man.
Bright Man is a a robot created by Dr. Cossack for illumination, to do tasks such as lighting nighttime expeditions. The large light bulb on his head is capable of emitting 10 million watts of electric light, which he can use to temporarily disable the camera eyes of other robots.
Bright Man was modified for battle by Dr. Wily and used in his plot to frame Dr. Cossack for his ambitions of world conquest. Bright Man uses his powerful light to temporarily blind opponents and render them immobile, but since his light bulb consumes so much energy, his offensive capabilities are limited to a standard shot cannon.
Bright Man is very resourceful, often taking down notes. He's an idea man who likes inventions, but his compulsive nature makes him a bit talkative at times. He dislikes neon light.
Episode 04: Return To Dust
After defeating Bright Man, Mega Man heads to the Robot Scrap yard to deal with Dust Man.
I don't really like this stage. Its kind of long, due to the part in the second half of the stage, which makes it overall boring to me. However, something that makes it a little more bearable is the awesome tune. This stage also introduces us to one of Mega Man's new allies, Eddy.
The first half of the stage is pretty cut and dry, avoid enemies and hop over pits, just be careful of the Up'n'Down enemy that springs from the pits to try and screw you over in a jump. Traversing the appearing blocks is pretty easy, though the slow down and flickering can be a little intimidating, other than that the only obstacle during that part is the Taketento enemies that fly at you.
Second half of the stage is a bit easier than the first half in my opinion - it just requires a bit of patience and good timing to get through the press that will try and crush you. Nothing too bad though.
Dust Man in my opinion is a lot like Magnet Man, he'll try to draw you in, jump at you, and fire his weapon at you. In my opinion his weapon is a little harder to dodge than Magnet Man's since all you have to do is stand under Magnet Man, with Dust Man you have to time the jump.
Below is the information for Dust Man.
Dust Man is a cleaning robot created by Dr. Cossack. Intrigued by Dust Man's ability to vacuum up anything smaller than himself into the duct on his head, Dr. Wily converted Dust Man into a battle robot. This hasn't changed Dust Man's strive for cleanliness, however, and it's said even now he still diligently cleans Wily's laboratory.
Dust Man's primary attack is the Dust Crusher, a large hunk of accumulated garbage and debris that he fires from the duct on his head. He can also vacuum into his head duct with enough power to pull Mega Man forward.
Dust Man is said to be a pretty hardy eater, but as a result he tends to have bad breath. He enjoys end of the year cleaning and disdains pollen.
And information for Eddy.
Eddy is a small robot developed by Dr. Light to transport items to Mega Man while in battle. He carries the items inside his own head, making him something of a walking suitcase. Eddy is incomplete because he was in the middle of development when Dr. Cossack commenced his world domination plan, and as a result Eddy cannot select which item he takes. Nevertheless, this impediment has not stopped him from being an asset to Mega Man's battles against Dr. Wily. Eddy is good at carrying things but poor at keeping things in order. He likes lottery drawings and dislikes waste.
Episode 05: King Of The Ring
After defeating Dust Man, Mega Man heads off to the Space Simulator to take on Ring Man.
Much like Dust Man, I do not like this stage. However, unlike Dust Man's its not exactly boring. Instead it is just long and tedious. There are four mini-bosses total and a lot of traps. And it just annoys me.
The first half of the stage isn't too bad, with the exception of the retracting platforms with the enemies strewn about but its not too bad. After you get through it, you fight your first miniboss, Kabatoncue, which is a joke with Toad Man's Rain Flush. Without it, he's a little more tricky but nothing too bad. Bright Man's Flash Stopper can also help.
Then its back to crossing more of those platforms with death spikes below. Then comes the second miniboss, the Whopper, which can only be damaged when the rings are not around its eyes. catching it with Bright Man's Flash Stopper is a good way to get rid of this boss easily.
After you drop down and face another Kabatoncue. You can also run into Eddy here as well, but he's not on the main path of the stage. The second half of the stage is a little more tricky, as the platforms now retract towards you as you cross them and the Ring Ring enemies doesn't help matters. Either way, once you pass this part it is pretty smooth sailing.
The battle with Ring Man isn't too bad, it just took me a bit to get him in a pattern that I liked. Contact damage with him hurts though. In fact, contact damage with any Robot Master in Mega Man 4 seems to do a ton of damage.
Information on Ring Man is below.
Ring Man is a battle robot created by Dr. Wily in secret preparation for his world domination scheme. His only purpose is to defeat Mega Man. Dr. Wily gave him a ring-shaped weapon so that Mega Man's shots would fall through them if he tried to shoot them down.
Ring Man's primary weapon is the Ring Boomerang, a ring-shaped cutter he throws. He can freely control the angle and distance of the rings he throws.
Ring Man is said to be a keen strategist. However, he's also full of self-confidence, and he boasts that there's no other robot who can beat him. Ring Man likes the game quoits and detests children.
Episode 06: Skull & Crossbones
After defeating Ring Man, Mega Man heads off to the Robosaraus Boneyard to deal with Skull Man.
I like this stage a lot, as opposed to the last two. Its got its challenging bits, mainly two very intimidating jumps, in my opinion. But its not too long and its not too short and it has an awesome track to make it all the better. Skull Man is also my favorite Robot Master from Mega Man 4. So all in all, this is just awesome.
The first half of the stage isn't too bad. Some enemies to impede your path but a bit of rapid firing and they go down well enough. The most annoying enemy to me throughout this entire stage is the Togehero enemy, which just flies across the screen - not too bad, but they can screw up a jump when they're scrolling on screen and you're already airborne.
The second half of the stage is a little more tricky, with the tricky jumps I mentioned, as well as a ton of Skeleton Joes. While that isn't too bad in itself, their bones that they throw at you is the real threat during a jump. Well, that and slow down induced by all the sprites on screen.
Skull Man is quite an erratic boss. He has a predictable pattern, you can tell what he's going to do most of the time. My only issue with him is after he drops his barrier, that mad dash he does at you, sometimes he'll stop short right as you're jumping over him and induce contact damage on you, that's never pretty. You can manipulate how he shoots his buster too so all in all he's not too bad.
Information on Skull Man below.
Skull Man was a battle robot created to have a strong balance of defense, offense and speed. He was created secretly by Dr. Wily in preparation for one of his schemes. Skull Man knows about nothing else other than battle, which gives him a very resourceful and brutal personality.
Skull Man's main armament is the Skull Barrier, a shield of skull-shaped bits made from a special energy that rotate around him. Unlike other Robot Masters with barriers, Skull Man doesn't throw his barrier as a weapon. However, he is armed with a shot cannon. Since Skull Man's battle routine follows Mega Man's own movements, at the start of battle he won't even move until Mega Man does.
Skull Man's strong point is his willingness to put up with any kind of trouble or hardship. However, he's said to have bad taste. Skull Man enjoys horror movies and hates fussiness.
Episode 07: Dive Right In
After defeating Skull Man, Mega Man heads off to confront Dive Man at the Sea Base.
This stage is honestly one of the easier ones to me. Then again, I find a lot of water themed stages to be easy. The only thing that you have to get used to is the way jumping works under the water, other than that its a cake walk.
The first half is pretty standard, it gets you used to the water physics if you've never witnessed such physics and then it starts to amplify the challenge a little bit more in the second half of the stage, however, if you come here with Rush Marine, the second half is quite easy. The stage has two mini bosses, though three technically, if you get the Wire item. Moby, the mini boss, can be killed rather easily with the Flash Stopper.
Dive Man himself is quite a pain. Or so I used to think. After getting a tip from a friend of mine, I can't believe how much easier he is from that one little tip. Watch his chest. That's all you have to do, stare at that chest and react accordingly.
Information on Dive Man below.
Dive Man is a robot created by Dr. Cossack with the installed AI functions of a small submarine, but was used by Dr. Wily in his own schemes for world domination.
He is armed with the Dive Missile, a powerful but small-sized torpedo that homes in on its target, fired from a compartment in his chest. He is also capable of flying forward underwater like a torpedo himself, although this attack is actually the result of a design flaw. Even Dive Man himself is surprised by its destructive power.
Dive Man is a good listener, which fits his naval disposition. However, and quite ironically, he gets motion sickness easily. One of Dive Man's great likes is the vast coral reefs in oceans, but he has a dislike for Pirate Man, likely because Pirate Man is a mariner that stands for the exact opposite principles.
Episode 08: Drill Team
After defeating Dive Man, Mega Man heads off to confront Drill Man at the Ore Mines.
This stage is annoying. It has plenty of instant death spikes and plenty of enemies to make you mad. Or at least I know it does that to me.
The first half isn't too bad, I will admit. Just some Metall EX and Taketento's to impede your path. The annoying part comes a bit further in with the instant death spike pits and then more so when the spikes are in pits and on the ceiling above, forcing you to be careful with your jumping. Its quite annoying.
The second half of the stage is extremely annoying to me. The chutes that drop the boulders just annoy me to no end - and even more you have to make platforms appear by touching switches, some of them during jumps. Really annoying to me.
Drill Man... What to say... I hate him. He usually gives me a lot more trouble than he does in this recording. But he's one of those bosses that I just can't stand to deal with that much. However, even with that said, I think I do decently enough against him.
Information on Drill Man below.
Drill Man is a robot created by Dr. Cossack for hole boring work at construction sites. He has two large drills for hands as well as a drill on his head, which he can regulate and swap out depending on the firmness of the ground he's working on. He was once publicly commended for discovering a hot spring during a job. Drill Man was converted into a battle robot by Dr. Wily during the mad scientist's fourth world conquest scheme.
Drill Man is armed with the Drill Bomb, an explosive with a large drill head, which is powerful enough to easily blast through thick concrete. He can also effortlessly dive into solid ground and dig back up under his opponent's feet.
Drill Man is very passionate about his construction work, and he loves doing fast and efficient construction jobs. However, he's doesn't like planning ahead and tends to go at things headstrong.
Episode 09: Night Of The Moth
After defeating the last of the Robot Masters, Mega Man heads off to Russia to confront Dr. Cossack.
This stage isn't too bad. Much like previous fortress stages from Mega Man 1-3, you have to fight your way inside the place instead of being placed inside automatically like in some of the other games - which I do like that idea.
The first half of the stage is pretty easy, just Tom Boy's (or slinkies of doom) stand in your way along with ice physics, which has been absent up until now. With Rush Jet, the Up'n'Down and Skeleton Joe section becomes laughably easy.
The second half of the stage involves a bit more platforming and use of items. I know you can probably use Rush Coil for the section, but I prefer to use the Balloon. The latter half of this section is a little evil, as you have to traverse ladders, dropping from one to the next. This wouldn't be so bad but the genius that is Dr. Cossack put a couple of Ladder Press enemies on two of the ladders. Quite annoying.
Mothraya is pretty easy, you just have to watch out for the pits it creates, but even then, he's not too bad. His weakness is the Ring Boomerang, which does 4 points of damage, however, a fully charged Buster Shot does 3 damage, so why not just go with the buster here and conserve the energy for later. Anyway, yeah, Mothraya's attacks are pretty easy to dodge.
Information on Mothraya below.
Mothraya was originally a robot used to break up large masses of ice in frigid areas. Dr. Cossack modified it for battle under the order of Dr. Wily. Aside from firing large energy shots, its speared crusher can destroy the terrain below.
Episode 10: Mean Machine
After making his way into the citadel and blasting his way past the Mothraya, Mega Man heads deeper into the Citadel where more enemies await.
This stage isn't too bad but it is the section with the Rush Jet I mentioned back in one of my Mega Man 3 videos - if you mess up here and run out of Rush Jet energy - you're boned if you run out half through and are stranded on a platform.
Other than that one particular section I don't have a lot to say about this stage as its pretty standard in comparison to the challenge that Cossack Stage 1 presented.
I don't like the boss though. Its an easy boss, I just always seem to take more hits than I should from it, causing me not to like it. Its weak to the Dust Crusher, doing 4 points of damage, but just like I said on Mothraya, a fully charged buster shot does just 1 point less, so I don't see the point in using the weakness. And I scratch my head for one moment and I get smashed into the wall. Darn thing.
Information on Square Machine below.
Square Machine is a large, box-like machine created to defend large mother computer rooms and such. It is able to split into segments and try to trap intruders inside of it. Once it captures an intruder a gun inside will fire plasma energy shots at them.
Episode 11: Cockroach Waltz
After Mega Man makes his way past the Square Machine, he continue on through Cossack's citadel.
I do believe Boh hates this stage? I know he hates auto scroll with a passion, at least. And, I can understand that frustration. Auto scroll is an evil, evil invention, especially fast auto scroll - and that's the gimmick of this stage. Auto scroll over small platforms with enemies strewn about. I really have nothing else to say other than auto scroll sucks.
The battle with the Cockroach Twins isn't bad at all. They are one of the few fortress bosses (I believe there is a few others) that do not have a defined weakness. Pharaoh Shot does the most damage, at 3 points when charged, out of all the special weapons, however, it does the same amount as the Mega Buster, so again, no true weakness and a weakness isn't necessary as I find this battle to be easy. The spikes can be intimidating but in all honesty their attacks are nothing to be afraid of as you can see them coming - the only time you may be hit is when the bottom one fires a plasma shot from directly beneath or above you.
Information on the Cockroach Twins below.
The Cockroach Twins were originally a pair of robots created by Dr. Cossack for cleaning and repairing tall buildings. Both Dr. Cossack and Dr. Wily worked on converting them into battle robots. They are capable walking up walls and along ceilings while firing energy shots from their turrets.
Episode 12: Dream Catcher
Alternate title: Cossack Dance
After Mega Man defeats the Cockroach Twins, he heads for the final area where Dr. Cossack awaits.
What is there to say about this stage? After the three previous stages, this stage is a breath of fresh air. I have nothing to really say about this stage as I find it quite easy. Alright, there are two paths to take - you can take the normal path, or the shortcut. I prefer the shortcut, less enemies, and an Energy Tank.
The Cossack Catcher isn't weak to any of the special weapons. Yes, they do do damage to him, even the Wire Adapter does 1 point of damage, however, none of them exceed or match the damage done by the Mega Buster. The battle with it isn't particulary tough either, so, I don't have much to say here either except don't get caught in an infinite loop - I did during one recording. If he's on the platform above and you're at the edge or against the wall he'll pick you up, throw you down, and repeat the process until you're dead.
Information on the Cossack Catcher below.
The Cossack Catcher is a battle machine built and used by Dr. Cossack, who was being manipulated by Dr. Wily. Its design is based on a crane game that Dr. Cossack was skilled at when he was a child. Aside from firing energy shots, the contraption has a pincer that Dr. Cossack can use to capture and drop Mega Man.
Episode 13: Who Is Your Daddy And What Does He Do?
Austrian Death Machine, FTW
After Proto Man delivered Kalinka back to Dr. Cossack and told Mega Man who the real culprit is, Dr. Wily appears, and threatens to break Mega Man and so, Mega Man heads off to Dr. Wily's new fortress.
Like in Mega Man 3, I find the Wily stages a little easier than the previous stages. They were easier than the Doc Robot stages and here I find them easier than the Cossack Stages so I won't say too much on them - especially not this one its a stage full of Metalls. There is nothing else to say, really.
The boss can be kind of tough - if you don't get your slides in correctly, other than that, he's nothing to really write home about.
Information on the Metall Daddy below.
Having liked the previous Giant Metall, Dr. Wily created an even larger and more powerful Metall. Like the Giant Metall it can fire large energy shots and create Metalls inside of itself. Because of its huge size it needs to use jet propulsion for its powerful jumps. However, it has a defective cooling system, making it weak to strong heat attacks.
Episode 14: Trash Day
After blasting his way through the first section of the fortress and seeing Dr. Wily's odd fetish of Metall's, Mega Man heads deeper into a spike ridden area and where one annoying boss awaits him at the end.
I don't find this stage as annoying as the boss at the end. To be honest, for me, this stage is mostly smooth sailing - except for a couple parts where I get a tad nervous on - but even then its nothing bad.
The boss on the other hand I cannot stand. I cannot stand any boss that has a small hit box. You have to hit the jewel/orb on its forehead and it has to be pixel perfect on where you hit it seems, and with it shooting fireballs and throwing bombs at you it can get quite hectic. However, through sheer dumb luck, I found quite a method for it - possibly that could lead to a no hit on the thing. Would take some practice but yeah.
Information on the Takotrash below.
Takotrash is an enormous robot that was originally created to dispose of garbage, but it was converted into a battle robot by Dr. Wily. It now launches giant bombs from the chute on its head, and shoots fireballs from its mouth.
Episode 15: Adrenaline Rush MKIV
After destroying Takotrash, Mega Man heads off to the third section where he is confronted with the 8 Robot Masters once again.
Nothing to say here - just the rematch with the Robot Masters. I use weaknesses here and am genuinely careless throughout most of the fights simply for the fact they drop an energy capsule to refill health. Soo... Yeah!
Final Episode: For Whom The Bell Tolls MKIV
Commentator: BohepanstheThird (thank you for doing this. ^_^)
After defeating the eight Robot Masters once again, Mega Man steps into the teleporter to face off against Dr. Wily in his Wily Machine 4.
Wily Machine 4, the first Wily Machine to introduce the skull motif that would appear in later installments. The first phase of the Wily Machine 4 is really easy if you do what I did so there is no strategy needed. Phase 2 is a little more difficult and I don't like it - here is another boss with the pixel perfect hit box that I oh so hate. I really have no fool proof strategy against this phase. My strategy is what you see in the video - it works sometimes and sometimes I take a few too many hits that results in an Energy Tank usage.
Anyway, after defeating Wily Machine 4, Wily escapes and Mega Man gives chase where he once again confronts the mad scientist who is piloting the first version of the Wily Capsule. The room is dark and you only see a flash of Wily every so often, showing his position. The Wily Capsule cannot be damaged with anything but the Pharaoh Shot and the Ring Boomerang, thus negating any Mega Buster only runs. He's a little tricky but his attack can be easily avoided most of the time - the only hard part is actually hitting him cause he doesn't stay in that position for long so you have to be quick on the draw.
Anyway, here is another Mega Man game down - this motivation thing is really helping me. That and it was for a friend also pushed me to finish it. I can now say that 3 of the Classic games have been put under my belt. I do hope you enjoyed this and the little surprise me and Boh had here at the end.
I do hope you enjoyed it as well Bohepans.
And I hope you can forgive us for deceiving you Mobius!
Information on Wily Machine 4 Below.
The Wily Machine 4 is the first model of Wily Machine to feature a skull as its cockpit shielding. Inside the mouth of the skull is a diffusion beam cannon that can fire powerful energy shots. When the cockpit shielding is destroyed it also damages the cannon's output controller, which boosts its destructive power.
Information on the Wily Capsule below.
The Wily Capsule in Mega Man 4 is the weapon Wily falls back on after the destruction of Wily Machine 4, and the first in a series of Wily Capsule craft. With installed infrared detection equipment, Dr. Wily can track Mega Man's position in pitch blackness. Thus it can move around undetected. The capsule is equipped with a plasma energy gun similar to that of the Square Machine, and it will attack suddenly from the darkness.
The world must be made aware of my genius! From my Siberian citadel, I've sent eight of my most powerful robots to destroy the titanium troublemaker, Mega Man. Once they have obliterated him, I will place his broken body on display for the entire world to see. Only then will I be allowed to take my place as the greatest robot designer of all time!" Dr. Light sends Mega Man back into the field to stop Dr. Cossack, this time arming the Blue Bomber with the powerful new Mega Buster!
Episode 01: Toad Hop
After recording and putting Mega Man 3 up for YouTube, it actually did motivate me to finish it despite the anger and how many times I rage quit during a recording. So, that's why we are here with Mega Man 4 and hopefully it'll motivate me to finish it as well.
So, with Dr. Cossack's robots causing chaos, Mega Man heads off to the fight the first one in the Rainy Sewers.
Alright, so the stage isn't bad, but it has its tricky moments. The rain pushing against you in your jumps in the beginning can be a little intimidating over the pits. Same goes for the rushing water in the sewer area of the stage. It has two mini-bosses, the Escaroo, which are giant snails that fire bombs and their own eyes at you. The last tricky part comes with the platforms over the instant death spikes, mainly a certain jump there.
Toad Man on the other hand... is easy. You can lock him in a pattern to where he just jumps around. Simply shoot him, slide or run under him turn and around, shoot and repeat until he's done for. And, honestly I think its a good thing Capcom programmed him this way, otherwise I'd suffice to say he could kill you before you kill him with his Rain Flush. Unless you had his weakness of course.
Below I will list the purpose of the Robot Master. Why? I don't know. I like learning things about Robot Masters and Mega Man in general so I like sharing said things.
Toad Man was originally a robot created by Dr. Cossack to produce artificial rain during water shortages and worked actively in farmlands. However, Toad Man was abducted by Dr. Wily who turned him into a battle robot, and mixed in a strong acid with his rain producing formula.
Toad Man's primary and only weapon is Rain Flush. It allows him to precipitate strong acid rain within a far-reaching radius. Toad Man also has very powerful jumping ability.
Having been created for meteorological work, Toad Man is said to be very good at science. On the other hand, Toad Man is also tone deaf. Following Toad Man's design after a frog, he enjoys the triple jump, and is very wary towards Snake Man.
Episode 02: The Pharaoh Sails To Orion
After the defeat of Toad Man, Mega Man heads off to an excavation site in Egypt to deal with Pharaoh Man.
As for the stage - I'm not 100% sure but is this the only classic Mega Man game to have a sinking physic? Anyway, the first bit of the stage isn't too bad - just run and gun, really. The only annoying thing to me is the Haehaey which sweeps back and forth across the screen dropping shots at you as you traverse the sand. Also, this is the stage to get the Balloon item, which is reminiscent of Item 1 from Mega Man 2. Just have to make a tricky/long jump.
The second half of the stage can be a little intimidating with all the instant death spikes skewed around. But thankfully, there are the Hover enemies that you can ride safely across them. Other than the Battonton that can knock you off a Hover or screw up your jump you also have Mummira shooting their heads at you.
As for Pharaoh Man. Well, I think I'll let the video speak for Pharaoh Man.
Below will be Pharaoh Man's information.
A robot created by Dr. Cossack to explore pyramids with greater capabilities than the standard Mummira, of which he's said to manage a team of 1,000. He was created with high sensitivity camera eyes to be able to work in environments with very faint light, and also boasts quick response time and body durability in preparedness for any traps in the pyramids he investigates. His face was made in the guise of Tutankhamen's burial mask to assist in warding of curses.
Pharaoh Man was modified for battle by Dr. Wily and used in a world domination scheme that made Dr. Cossack appear to be the criminal. His primary weapon is the Pharaoh Shot, a ball of thermal energy created from amplified solar power. He can also charge up the Pharaoh Shot and release it in a powerful wave, also known as the Pharaoh Wave.
Pharaoh Man has a very charismatic personality. Also, given his duty and motif he's a strong leader, and is often ordering others around. However, he's said to be rather timid around beautiful women. He likes finding treasure and doesn't tolerate desecrating grave sites.
Episode 03: Bright Light Fright
After defeating Pharaoh Man, Mega Man heads off to the Lightning System Control plant to take on Bright Man.
The stage is littered with traps. Bottomless pits, instant death spikes, moving platforms. Its quite a hodgepodge of deviousness. The first half isn't too bad, you're introduced to the 100 Watton enemy which illuminates an area unless destroyed, then it goes black. To counter this, you can kill a Dompan which will shoot of a firework upon death that lights the area back up. There is a slightly tricky jump in the beginning of the stage but it isn't too bad so long as you keep the area lit up. After that you'll have to ride across Battan's to get across the instant death spikes while dealing with some enemies, not too bad though.
The second half of the stage is a little more tricky in my opinion, as you have the falling platforms mixed in with the 100 Watton enemies, granted you can still see the platforms during the time the lights are out, its still a litle intimidating to me. Right at the end of this section Capcom decided to be mean and include one final 100 Watton that will screw you over if you don't know its there.
The fight with Bright Man isn't too bad but he, like Pharaoh Man, is one of the less predictable Robot Masters so you have to stay on your toes with him. Contact damage with him is annoying and sometimes he will freeze you and just jump right at you as you stare on helplessly. Bastard.
Below is the information for Bright Man.
Bright Man is a a robot created by Dr. Cossack for illumination, to do tasks such as lighting nighttime expeditions. The large light bulb on his head is capable of emitting 10 million watts of electric light, which he can use to temporarily disable the camera eyes of other robots.
Bright Man was modified for battle by Dr. Wily and used in his plot to frame Dr. Cossack for his ambitions of world conquest. Bright Man uses his powerful light to temporarily blind opponents and render them immobile, but since his light bulb consumes so much energy, his offensive capabilities are limited to a standard shot cannon.
Bright Man is very resourceful, often taking down notes. He's an idea man who likes inventions, but his compulsive nature makes him a bit talkative at times. He dislikes neon light.
Episode 04: Return To Dust
After defeating Bright Man, Mega Man heads to the Robot Scrap yard to deal with Dust Man.
I don't really like this stage. Its kind of long, due to the part in the second half of the stage, which makes it overall boring to me. However, something that makes it a little more bearable is the awesome tune. This stage also introduces us to one of Mega Man's new allies, Eddy.
The first half of the stage is pretty cut and dry, avoid enemies and hop over pits, just be careful of the Up'n'Down enemy that springs from the pits to try and screw you over in a jump. Traversing the appearing blocks is pretty easy, though the slow down and flickering can be a little intimidating, other than that the only obstacle during that part is the Taketento enemies that fly at you.
Second half of the stage is a bit easier than the first half in my opinion - it just requires a bit of patience and good timing to get through the press that will try and crush you. Nothing too bad though.
Dust Man in my opinion is a lot like Magnet Man, he'll try to draw you in, jump at you, and fire his weapon at you. In my opinion his weapon is a little harder to dodge than Magnet Man's since all you have to do is stand under Magnet Man, with Dust Man you have to time the jump.
Below is the information for Dust Man.
Dust Man is a cleaning robot created by Dr. Cossack. Intrigued by Dust Man's ability to vacuum up anything smaller than himself into the duct on his head, Dr. Wily converted Dust Man into a battle robot. This hasn't changed Dust Man's strive for cleanliness, however, and it's said even now he still diligently cleans Wily's laboratory.
Dust Man's primary attack is the Dust Crusher, a large hunk of accumulated garbage and debris that he fires from the duct on his head. He can also vacuum into his head duct with enough power to pull Mega Man forward.
Dust Man is said to be a pretty hardy eater, but as a result he tends to have bad breath. He enjoys end of the year cleaning and disdains pollen.
And information for Eddy.
Eddy is a small robot developed by Dr. Light to transport items to Mega Man while in battle. He carries the items inside his own head, making him something of a walking suitcase. Eddy is incomplete because he was in the middle of development when Dr. Cossack commenced his world domination plan, and as a result Eddy cannot select which item he takes. Nevertheless, this impediment has not stopped him from being an asset to Mega Man's battles against Dr. Wily. Eddy is good at carrying things but poor at keeping things in order. He likes lottery drawings and dislikes waste.
Episode 05: King Of The Ring
After defeating Dust Man, Mega Man heads off to the Space Simulator to take on Ring Man.
Much like Dust Man, I do not like this stage. However, unlike Dust Man's its not exactly boring. Instead it is just long and tedious. There are four mini-bosses total and a lot of traps. And it just annoys me.
The first half of the stage isn't too bad, with the exception of the retracting platforms with the enemies strewn about but its not too bad. After you get through it, you fight your first miniboss, Kabatoncue, which is a joke with Toad Man's Rain Flush. Without it, he's a little more tricky but nothing too bad. Bright Man's Flash Stopper can also help.
Then its back to crossing more of those platforms with death spikes below. Then comes the second miniboss, the Whopper, which can only be damaged when the rings are not around its eyes. catching it with Bright Man's Flash Stopper is a good way to get rid of this boss easily.
After you drop down and face another Kabatoncue. You can also run into Eddy here as well, but he's not on the main path of the stage. The second half of the stage is a little more tricky, as the platforms now retract towards you as you cross them and the Ring Ring enemies doesn't help matters. Either way, once you pass this part it is pretty smooth sailing.
The battle with Ring Man isn't too bad, it just took me a bit to get him in a pattern that I liked. Contact damage with him hurts though. In fact, contact damage with any Robot Master in Mega Man 4 seems to do a ton of damage.
Information on Ring Man is below.
Ring Man is a battle robot created by Dr. Wily in secret preparation for his world domination scheme. His only purpose is to defeat Mega Man. Dr. Wily gave him a ring-shaped weapon so that Mega Man's shots would fall through them if he tried to shoot them down.
Ring Man's primary weapon is the Ring Boomerang, a ring-shaped cutter he throws. He can freely control the angle and distance of the rings he throws.
Ring Man is said to be a keen strategist. However, he's also full of self-confidence, and he boasts that there's no other robot who can beat him. Ring Man likes the game quoits and detests children.
Episode 06: Skull & Crossbones
After defeating Ring Man, Mega Man heads off to the Robosaraus Boneyard to deal with Skull Man.
I like this stage a lot, as opposed to the last two. Its got its challenging bits, mainly two very intimidating jumps, in my opinion. But its not too long and its not too short and it has an awesome track to make it all the better. Skull Man is also my favorite Robot Master from Mega Man 4. So all in all, this is just awesome.
The first half of the stage isn't too bad. Some enemies to impede your path but a bit of rapid firing and they go down well enough. The most annoying enemy to me throughout this entire stage is the Togehero enemy, which just flies across the screen - not too bad, but they can screw up a jump when they're scrolling on screen and you're already airborne.
The second half of the stage is a little more tricky, with the tricky jumps I mentioned, as well as a ton of Skeleton Joes. While that isn't too bad in itself, their bones that they throw at you is the real threat during a jump. Well, that and slow down induced by all the sprites on screen.
Skull Man is quite an erratic boss. He has a predictable pattern, you can tell what he's going to do most of the time. My only issue with him is after he drops his barrier, that mad dash he does at you, sometimes he'll stop short right as you're jumping over him and induce contact damage on you, that's never pretty. You can manipulate how he shoots his buster too so all in all he's not too bad.
Information on Skull Man below.
Skull Man was a battle robot created to have a strong balance of defense, offense and speed. He was created secretly by Dr. Wily in preparation for one of his schemes. Skull Man knows about nothing else other than battle, which gives him a very resourceful and brutal personality.
Skull Man's main armament is the Skull Barrier, a shield of skull-shaped bits made from a special energy that rotate around him. Unlike other Robot Masters with barriers, Skull Man doesn't throw his barrier as a weapon. However, he is armed with a shot cannon. Since Skull Man's battle routine follows Mega Man's own movements, at the start of battle he won't even move until Mega Man does.
Skull Man's strong point is his willingness to put up with any kind of trouble or hardship. However, he's said to have bad taste. Skull Man enjoys horror movies and hates fussiness.
Episode 07: Dive Right In
After defeating Skull Man, Mega Man heads off to confront Dive Man at the Sea Base.
This stage is honestly one of the easier ones to me. Then again, I find a lot of water themed stages to be easy. The only thing that you have to get used to is the way jumping works under the water, other than that its a cake walk.
The first half is pretty standard, it gets you used to the water physics if you've never witnessed such physics and then it starts to amplify the challenge a little bit more in the second half of the stage, however, if you come here with Rush Marine, the second half is quite easy. The stage has two mini bosses, though three technically, if you get the Wire item. Moby, the mini boss, can be killed rather easily with the Flash Stopper.
Dive Man himself is quite a pain. Or so I used to think. After getting a tip from a friend of mine, I can't believe how much easier he is from that one little tip. Watch his chest. That's all you have to do, stare at that chest and react accordingly.
Information on Dive Man below.
Dive Man is a robot created by Dr. Cossack with the installed AI functions of a small submarine, but was used by Dr. Wily in his own schemes for world domination.
He is armed with the Dive Missile, a powerful but small-sized torpedo that homes in on its target, fired from a compartment in his chest. He is also capable of flying forward underwater like a torpedo himself, although this attack is actually the result of a design flaw. Even Dive Man himself is surprised by its destructive power.
Dive Man is a good listener, which fits his naval disposition. However, and quite ironically, he gets motion sickness easily. One of Dive Man's great likes is the vast coral reefs in oceans, but he has a dislike for Pirate Man, likely because Pirate Man is a mariner that stands for the exact opposite principles.
Episode 08: Drill Team
After defeating Dive Man, Mega Man heads off to confront Drill Man at the Ore Mines.
This stage is annoying. It has plenty of instant death spikes and plenty of enemies to make you mad. Or at least I know it does that to me.
The first half isn't too bad, I will admit. Just some Metall EX and Taketento's to impede your path. The annoying part comes a bit further in with the instant death spike pits and then more so when the spikes are in pits and on the ceiling above, forcing you to be careful with your jumping. Its quite annoying.
The second half of the stage is extremely annoying to me. The chutes that drop the boulders just annoy me to no end - and even more you have to make platforms appear by touching switches, some of them during jumps. Really annoying to me.
Drill Man... What to say... I hate him. He usually gives me a lot more trouble than he does in this recording. But he's one of those bosses that I just can't stand to deal with that much. However, even with that said, I think I do decently enough against him.
Information on Drill Man below.
Drill Man is a robot created by Dr. Cossack for hole boring work at construction sites. He has two large drills for hands as well as a drill on his head, which he can regulate and swap out depending on the firmness of the ground he's working on. He was once publicly commended for discovering a hot spring during a job. Drill Man was converted into a battle robot by Dr. Wily during the mad scientist's fourth world conquest scheme.
Drill Man is armed with the Drill Bomb, an explosive with a large drill head, which is powerful enough to easily blast through thick concrete. He can also effortlessly dive into solid ground and dig back up under his opponent's feet.
Drill Man is very passionate about his construction work, and he loves doing fast and efficient construction jobs. However, he's doesn't like planning ahead and tends to go at things headstrong.
Episode 09: Night Of The Moth
After defeating the last of the Robot Masters, Mega Man heads off to Russia to confront Dr. Cossack.
This stage isn't too bad. Much like previous fortress stages from Mega Man 1-3, you have to fight your way inside the place instead of being placed inside automatically like in some of the other games - which I do like that idea.
The first half of the stage is pretty easy, just Tom Boy's (or slinkies of doom) stand in your way along with ice physics, which has been absent up until now. With Rush Jet, the Up'n'Down and Skeleton Joe section becomes laughably easy.
The second half of the stage involves a bit more platforming and use of items. I know you can probably use Rush Coil for the section, but I prefer to use the Balloon. The latter half of this section is a little evil, as you have to traverse ladders, dropping from one to the next. This wouldn't be so bad but the genius that is Dr. Cossack put a couple of Ladder Press enemies on two of the ladders. Quite annoying.
Mothraya is pretty easy, you just have to watch out for the pits it creates, but even then, he's not too bad. His weakness is the Ring Boomerang, which does 4 points of damage, however, a fully charged Buster Shot does 3 damage, so why not just go with the buster here and conserve the energy for later. Anyway, yeah, Mothraya's attacks are pretty easy to dodge.
Information on Mothraya below.
Mothraya was originally a robot used to break up large masses of ice in frigid areas. Dr. Cossack modified it for battle under the order of Dr. Wily. Aside from firing large energy shots, its speared crusher can destroy the terrain below.
Episode 10: Mean Machine
After making his way into the citadel and blasting his way past the Mothraya, Mega Man heads deeper into the Citadel where more enemies await.
This stage isn't too bad but it is the section with the Rush Jet I mentioned back in one of my Mega Man 3 videos - if you mess up here and run out of Rush Jet energy - you're boned if you run out half through and are stranded on a platform.
Other than that one particular section I don't have a lot to say about this stage as its pretty standard in comparison to the challenge that Cossack Stage 1 presented.
I don't like the boss though. Its an easy boss, I just always seem to take more hits than I should from it, causing me not to like it. Its weak to the Dust Crusher, doing 4 points of damage, but just like I said on Mothraya, a fully charged buster shot does just 1 point less, so I don't see the point in using the weakness. And I scratch my head for one moment and I get smashed into the wall. Darn thing.
Information on Square Machine below.
Square Machine is a large, box-like machine created to defend large mother computer rooms and such. It is able to split into segments and try to trap intruders inside of it. Once it captures an intruder a gun inside will fire plasma energy shots at them.
Episode 11: Cockroach Waltz
After Mega Man makes his way past the Square Machine, he continue on through Cossack's citadel.
I do believe Boh hates this stage? I know he hates auto scroll with a passion, at least. And, I can understand that frustration. Auto scroll is an evil, evil invention, especially fast auto scroll - and that's the gimmick of this stage. Auto scroll over small platforms with enemies strewn about. I really have nothing else to say other than auto scroll sucks.
The battle with the Cockroach Twins isn't bad at all. They are one of the few fortress bosses (I believe there is a few others) that do not have a defined weakness. Pharaoh Shot does the most damage, at 3 points when charged, out of all the special weapons, however, it does the same amount as the Mega Buster, so again, no true weakness and a weakness isn't necessary as I find this battle to be easy. The spikes can be intimidating but in all honesty their attacks are nothing to be afraid of as you can see them coming - the only time you may be hit is when the bottom one fires a plasma shot from directly beneath or above you.
Information on the Cockroach Twins below.
The Cockroach Twins were originally a pair of robots created by Dr. Cossack for cleaning and repairing tall buildings. Both Dr. Cossack and Dr. Wily worked on converting them into battle robots. They are capable walking up walls and along ceilings while firing energy shots from their turrets.
Episode 12: Dream Catcher
Alternate title: Cossack Dance
After Mega Man defeats the Cockroach Twins, he heads for the final area where Dr. Cossack awaits.
What is there to say about this stage? After the three previous stages, this stage is a breath of fresh air. I have nothing to really say about this stage as I find it quite easy. Alright, there are two paths to take - you can take the normal path, or the shortcut. I prefer the shortcut, less enemies, and an Energy Tank.
The Cossack Catcher isn't weak to any of the special weapons. Yes, they do do damage to him, even the Wire Adapter does 1 point of damage, however, none of them exceed or match the damage done by the Mega Buster. The battle with it isn't particulary tough either, so, I don't have much to say here either except don't get caught in an infinite loop - I did during one recording. If he's on the platform above and you're at the edge or against the wall he'll pick you up, throw you down, and repeat the process until you're dead.
Information on the Cossack Catcher below.
The Cossack Catcher is a battle machine built and used by Dr. Cossack, who was being manipulated by Dr. Wily. Its design is based on a crane game that Dr. Cossack was skilled at when he was a child. Aside from firing energy shots, the contraption has a pincer that Dr. Cossack can use to capture and drop Mega Man.
Episode 13: Who Is Your Daddy And What Does He Do?
Austrian Death Machine, FTW
After Proto Man delivered Kalinka back to Dr. Cossack and told Mega Man who the real culprit is, Dr. Wily appears, and threatens to break Mega Man and so, Mega Man heads off to Dr. Wily's new fortress.
Like in Mega Man 3, I find the Wily stages a little easier than the previous stages. They were easier than the Doc Robot stages and here I find them easier than the Cossack Stages so I won't say too much on them - especially not this one its a stage full of Metalls. There is nothing else to say, really.
The boss can be kind of tough - if you don't get your slides in correctly, other than that, he's nothing to really write home about.
Information on the Metall Daddy below.
Having liked the previous Giant Metall, Dr. Wily created an even larger and more powerful Metall. Like the Giant Metall it can fire large energy shots and create Metalls inside of itself. Because of its huge size it needs to use jet propulsion for its powerful jumps. However, it has a defective cooling system, making it weak to strong heat attacks.
Episode 14: Trash Day
After blasting his way through the first section of the fortress and seeing Dr. Wily's odd fetish of Metall's, Mega Man heads deeper into a spike ridden area and where one annoying boss awaits him at the end.
I don't find this stage as annoying as the boss at the end. To be honest, for me, this stage is mostly smooth sailing - except for a couple parts where I get a tad nervous on - but even then its nothing bad.
The boss on the other hand I cannot stand. I cannot stand any boss that has a small hit box. You have to hit the jewel/orb on its forehead and it has to be pixel perfect on where you hit it seems, and with it shooting fireballs and throwing bombs at you it can get quite hectic. However, through sheer dumb luck, I found quite a method for it - possibly that could lead to a no hit on the thing. Would take some practice but yeah.
Information on the Takotrash below.
Takotrash is an enormous robot that was originally created to dispose of garbage, but it was converted into a battle robot by Dr. Wily. It now launches giant bombs from the chute on its head, and shoots fireballs from its mouth.
Episode 15: Adrenaline Rush MKIV
After destroying Takotrash, Mega Man heads off to the third section where he is confronted with the 8 Robot Masters once again.
Nothing to say here - just the rematch with the Robot Masters. I use weaknesses here and am genuinely careless throughout most of the fights simply for the fact they drop an energy capsule to refill health. Soo... Yeah!
Final Episode: For Whom The Bell Tolls MKIV
Commentator: BohepanstheThird (thank you for doing this. ^_^)
After defeating the eight Robot Masters once again, Mega Man steps into the teleporter to face off against Dr. Wily in his Wily Machine 4.
Wily Machine 4, the first Wily Machine to introduce the skull motif that would appear in later installments. The first phase of the Wily Machine 4 is really easy if you do what I did so there is no strategy needed. Phase 2 is a little more difficult and I don't like it - here is another boss with the pixel perfect hit box that I oh so hate. I really have no fool proof strategy against this phase. My strategy is what you see in the video - it works sometimes and sometimes I take a few too many hits that results in an Energy Tank usage.
Anyway, after defeating Wily Machine 4, Wily escapes and Mega Man gives chase where he once again confronts the mad scientist who is piloting the first version of the Wily Capsule. The room is dark and you only see a flash of Wily every so often, showing his position. The Wily Capsule cannot be damaged with anything but the Pharaoh Shot and the Ring Boomerang, thus negating any Mega Buster only runs. He's a little tricky but his attack can be easily avoided most of the time - the only hard part is actually hitting him cause he doesn't stay in that position for long so you have to be quick on the draw.
Anyway, here is another Mega Man game down - this motivation thing is really helping me. That and it was for a friend also pushed me to finish it. I can now say that 3 of the Classic games have been put under my belt. I do hope you enjoyed this and the little surprise me and Boh had here at the end.
I do hope you enjoyed it as well Bohepans.
And I hope you can forgive us for deceiving you Mobius!
Information on Wily Machine 4 Below.
The Wily Machine 4 is the first model of Wily Machine to feature a skull as its cockpit shielding. Inside the mouth of the skull is a diffusion beam cannon that can fire powerful energy shots. When the cockpit shielding is destroyed it also damages the cannon's output controller, which boosts its destructive power.
Information on the Wily Capsule below.
The Wily Capsule in Mega Man 4 is the weapon Wily falls back on after the destruction of Wily Machine 4, and the first in a series of Wily Capsule craft. With installed infrared detection equipment, Dr. Wily can track Mega Man's position in pitch blackness. Thus it can move around undetected. The capsule is equipped with a plasma energy gun similar to that of the Square Machine, and it will attack suddenly from the darkness.